Continuing my playthrough of the previous games on the path to Doom: The Dark Ages, I have played and beaten the second of the two story DLCs (also available as a standalone mini-game) for Doom Eternal, funnily enough, this one is called The Ancient Gods - Part Two. I didn't have high hopes due to the first DLC being neat in terms of lore, but exhausting in terms of incessant combat. Thankfully, the developers seem to have realised their error with a much easier, and albeit, shorter second set of levels that were much better designed and more fun to play. Unavoidable spoilers for both Doom Eternal and The Ancient Gods - Part One to follow.
With the Dark Lord of Hell resurrected by the Doom Slayer, all he has to do is kill him. It doesn't turn out to be that easy as the Dark Lord teleports away to the prime city of Hell, challenging Doom Slayer to meet him there if he wishes to battle. Part Two is therefore the journey of the protagonist to this city.
This again is made up of three levels, kind of anyway. There is actually a fourth level, but that is just a boss fight. My issue first time around was how combat heavy and dull the levels were. This time around the levels feel like they are in the same style as the base game levels, rather than being endurance runs. The challenge was much lower, I again played on easy (now in my forties my reactions aren't as great as they once were), but this time it did feel a little easy. There was a strange Halo vibe to this second DLC, with the levels feeling like they wouldn't be out of place in that game. Like before, the three levels all take place in different realms. Starting off out in the rocky countryside of Argent D'Nur, which includes a dragon ride and plenty of platforming, things then move to a post apocalyptic Earth city, before finally heading to the principle city of Hell. These all looked great, but there has been a steady shift from supernatural to science fiction. No longer does it feel like you are battling demons, but more like an ultra advanced futuristic society! The last level in particular had this feel, but it was countered by having it take place during a massive war raging in the background.
The new enemy types from Part One reappear here, and plenty of new enemy variants are introduced. You have stone version of imps, armoured versions of Hell beasts, zombies with indestructible shields, and a rarely used enemy that can curse you, the only cure being to hunt down the teleporting idiot and punch him. A new weapon appears here, a giant hammer that when used stuns all enemies around you. This weapon was ridiculously useful, meaning that there wasn't much fear when surrounded by hordes of enemies. A new platforming element is also revealed, there are now grapple points floating in the sky that you can hook onto using the super shotgun. Some of these platforming sections were a bit intense, thankfully you no longer lose health when falling to your doom (Doom?), making them perfectly fine despite not really having a place in the universe.
The story was basic, but again, the lore you can collect was excellent. I especially liked how the lore of the second level is then shown to be lies by the lore of the third level. Doom Slayer also finally gets to speak, something that was a lovely surprise!
I was prepared for another faintly boring collection of combat challenges, instead Part Two delighted by feeling much more like the base game. I'm glad I played through these, though I probably won't ever return to them. Enjoyable, and a fine farewell to Doom Eternal. At around two and a half hours long this is a shorter part, but it goes to show, sometimes less is more as this is superior to Part One.
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