Last year I had a wonderful time at the cinema watching prequel horror; A Quiet Place: Day One, and now I have seen the Luke Sparke (Primitive War, Occupation: Rainfall) directed Scurry - a film that tells a similar story but in an indie setting. That isn't me saying it had copied that one, just that with the under attack city setting, the duel protagonists, the sentimental feel, and a vaguely similar looking creature (though more crab-like in appearance); these all combined to make this a stand-alone story taking place the same day as that much bigger movie in my head canon. Sure that is not the case, especially with the monsters here not appearing to have very great hearing.
I haven't even mentioned it yet, but Scurry is designed to have the appearance of it being one long unbroken shot from beginning to end. How well does it achieve this?
Mark (Jamie Costa - The Activated Man) wakes up in a deep hole in the road he had been crossing in the middle of a bustling unnamed city that had been caught in an earthquake. With the area having suffered a series of quakes over the past few weeks, he assumes that is what has happened. He is surprised when his cries for help fall on deaf ears, as he figures he couldn't possibly be the only survivor of this quake in such a bustling city. Forced to head deeper underground, he encounters another survivor; a frightened and injured young woman (Emalia - Paper Dolls TV series), she reveals to him the truth; the city has came under attack by giant monstrous creatures that came from beneath the earth, the frequent quakes had actually been caused by their burrowing beneath the city. Mark and the woman don't have any other real option than to uneasily team up and attempt to find a way to escape the creature-made burrows they now find themselves trapped in.
Overall I was impressed with Scurry. There were a few parts that didn't resonate as well, but it managed to tell its ambitious story effectively, the underground setting meaning a lot of the bigger picture stuff is assumed to be happening above ground. The 'one-shot' gimmick obviously doesn't mean one single uncut shot for the whole film, with the amount of times scenes are plunged into darkness, I am sure there are a lot of scene cuts. What worked with this was the feeling of one long, single journey. From the camera swooping in from a chaotic city scene to centre on an unconscious Mark at film's start, to the amazing finish, this showed the entire torturous journey of the protagonists. This means the entire seventy minute movie plays out in real time, characters experiencing the events and getting to know each other at the exact same speed as the viewer.
Mark was a mostly great character. Sure, the man had his demons in his past, but he comes across as empathetic, caring, and an all-round good guy. I will admit he did begin to grate on me a bit in the momentum stalling scene deep in the third act, his dialogue there causing me to laugh out loud. He was also hardy, seeing as how he had a gaping hole the size of a small letterbox in his stomach from a film's start injury! The same can't be said for the woman (also hardy with a bad leg injury; I mean she can't said to be a nice character). From her first appearance she was selfish, mean spirited, bullying, and a little bit narcissistic. No matter what Mark said or did, she would treat him terribly, scoffing at the idea of him wanting to get back to his 'perfect family', and putting her needs ahead of his. Pretty much treated him like he was a side character in her own movie rather than a duel protagonist. Armed with a pistol, she holds the power, making Mark crawl behind her, and taking his items (such as his lighter) off of him. At one point she even forces him to head back down an occupied tunnel in order to collect mystery drugs she had dropped. She eventually gets more bearable, but for too much of the runtime I was wishing the character would just get over themselves and found them overly irritating.
The characters are in dark tunnels for much of the movie, sometimes the one shot uses this to cool advantage, such as panning back to reveal a monster is obliviously digging in a tunnel above them, or to sweep down a hole to show the viewer what is making the noise the characters can hear. It also pans away to flashback sequences in a clever fashion. Many of the effects seem to use CG, such as the panning shots, but they never looked bad, and added depth to the world of the film. There is more action than you might expect, the humans are surrounded by monsters, but those are not particularly aware of these survivors trying to find a way out. There are plenty of small exciting moments, the third act begins with a really entertaining scene that had me giggle out loud, and which saw the duo covered in blood! The creatures look like giant crabs ("giant enemy crabs; hit weak points for massive damage" to paraphrase a much memed Sony 2006 E3 press conference). The darkness of the film means they are often in shadow enough that the design and look-in film is effective.
The story had me engaged enough that I wanted to see Mark survive; to see if he could be reunited with his family. Both characters had their melodramatic cheesy moments where they lay their cards on the table, reveal to each other their darkest secrets. Those felt a little bit formulaic for this type of film, but were at least brief. Being biased towards him, Mark's one was much better than the woman's. There is some lore that is dropped towards the end about the threat they face that threatens to turn the film into a parody of itself, but it paves the way for the memorable Sam Raimi-esque ending zinger that was just perfect, even if the explanation was utterly ridiculous.
Apart from a dip in pacing in the middle of the third act, I really enjoyed Scurry. Mark was a great protagonist for the most part, and at least the woman eventually becomes more bearable. I might not have liked the character, but she was played well, as was Costa's Mark outside of one small stumble. It sold the illusion of being one unbroken shot beneath the streets and sewers of a city well, I enjoyed the CG effects to pad out the world, and the unique ways the film had of displaying key information to the viewer. The dank environments felt suitably claustrophobic. Scurry came to Digital HD on October 3rd in North America via Signature Entertainment.
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