
The game takes place in Raccoon City and its first half takes place 24 hours before the events of Resident Evil 2. The city is in chaos, with the undead absolutely everywhere. Unable to delay it any longer, former S.T.A.R.S member Jill Valentine decides it is time she must escape the doomed city. During her escape attempt she discovers that the evil Umbrella company have sent in the Umbrella Biohazard Countermeasure Service (U.B.C.S) on the pretence of rescuing civilians from the unfolding disaster. This group were made up of mercenaries and were totally unprepared for what was happening, as such nearly all of them have been wiped out. Jill stumbles across the survivors of this group; Carlos Oliveira, Mikhail Victor, and Nikolai Zinoviev and decides to team up with them in order to make it to their designated evacuation spot. However, there is a nightmare hunting down Jill, a hulking, seemingly indestructible monstrous creation of Umbrella codenamed Nemesis who will stop at nothing to wipe out her, and the other remaining S.T.A.R.S members...
Initially this game was supposed to be a spin-off of the main series and it does show in its design. Where before you had tightly designed singular locations (such as the mansion in Resident Evil, and the Police station and secret lab of Resident Evil 2) here you have a variety of much smaller locations which never come close to matching the complexity of previous ones. On paper the idea of exploring a huge city instead of a single location does sound fantastic. In actuality you get to explore a series of claustrophobic alleyways, and smaller underwhelming buildings. These new locations are all fun to play through, don't get me wrong, it is just that I wish they had all been bigger than they were. The clock tower, the hospital, and the dead factory were all wonderful locations, it is just the reduction in size means there isn't so much in the way of puzzles and secrets to be found.