Kidnapped people being tortured and killed for the benefit of anonymous dark web viewers has been done so often in horror that it has carved out its own little sub genre. I remember as a teen enjoying My Little Eye, and of course there were the Hostel series that propelled the idea nearly into mainstream, and the Saw films are a not too distant cousin of these. Outside of the so-called 'torture porn' aspects (I never like to see pointless suffering), I do enjoy these types of movies, and often due to the single room design they don't really require much of a budget to sell the idea. In the Lani Castle and Jon Cohen (Backlash, The Hanged Girl) co-directed The Rules of the Game (with Cohen also writing this), you have a typical indie example that does have its moments.
On-the-spectrum chess genius Evie (Lola Merewether) is abducted alongside her chronically ill sister, Danielle (Gezel Bardossi) one dark night by a masked intruder. She awakens some time later in a basement that has been repurposed into a series of cells, alongside seven other scared victims. They soon realise that they have each been assigned as a chess piece, and that they must play a game of chess against their twisted kidnapper. Should the piece they have been assigned as get taken during the course of the chess match, then they have five minutes to die. Failure to either make a move within the five minute time period, or failure to kill the taken piece, means that an innocent will be killed in their place. Each of the victims has one of their loved ones being monitored in real time, with the assumption that should any player break the rules, then a one of these loved ones will be killed at random. Evie has been assigned the role of the King, seemingly due to her being the only victim in the cells who actually knows how to play chess. While she is confident she can win the already in progress chess match, she is truthful that even in the ideal circumstances she would only be able to save half of the victims. This of course begins to cause bitter divisions within the group, with the weaker pieces believing her to only care about her own preservation, and that she could even be a plant, put there by their kidnapper.
The very important chess game (shown over a projector) is key to the movement of the plot, it actually features very little, at least in terms of being able to follow the game's progress. The board is only really shown when key moves are being made that will have an impact on the group, so anyone hoping to follow a match of wits on the board won't get that satisfaction. The focus is instead on the dynamics of the kidnapped group, a group that is made up of a wide variety of young adults that go from selfless and noble to selfish and nasty. Many of them are simply unable to cope with Evie 'causing' their deaths by playing the game as she needs to, leading to lots of conflict as various members of the group splinter apart. As a protagonist I did like Evie, her autistic side not done to too much of an over the top caricature. She recognises her weaknesses, but also has the strength of character to do what needs to be done (if only the others would let her). I thought her new friend, Kira (Alyson Rudlin - Backlash) was also decent, even if she started the whole thing a little bit as comic relief. Some of the other characters really sucked, especially the more bad ones of the group who seemed to be there to cause dissent but not actually have any answers. In particular, Lucas (Max Dÿkstra) and Sarah (Angela Zhou) were so cartoonishly evil that it became hard to take them seriously as characters. Not to say they were bad at acting, more that their roles felt one-dimensional for the most part.
This division within the group makes up the most of the story here, the kidnapper featuring, but only in a sub-plot involving Danielle, who has been tied up by his side as he plays the chess game on a computer. This division did leave a taste of displeasure, the film doesn't shy away from having awful things happening to innocent and normal people. There were one or two plot holes in the story, most notable being a second kidnapper in the prologue who doesn't feature in the rest of the film. Their absence was unexplained and convenient for where the story went. The story did resolve on a mostly satisfactory way, but again, there were key questions that got left unresolved.
The Rules of the Game had a good body count, even if most of the deaths were via relatively peaceful lethal injection. More graphic kills do feature on screen and are usually sold well by fun sound effects, and with characters getting covered in blood. One scene that had a character's head split open on the ground was effective due to a combination of these sound effects and blood splatters.
The majority of the film takes place within the basement cell area, a dark and dank nondescript location that works within the budget, and forces the film to focus on the unfolding drama of the situation.
It might have been nice for there to be more tension coming from the game of chess being played, rather than that part being almost a background to the plot. Outside of that, this was a good portrayal of how humans are mostly just awful people, more concerned with profit and self preservation than working together well. It's obvious to see that from just a quick glance at our frequently terrible news in the real world, so this didn't work as escapism for me, but you know what? It really wasn't bad, well made within the limits of the constraints it was working with. The Rules of the Game is due for release on the third quarter this year, coming from High Fliers Films.
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