I almost decided I wasn't going to review action game,
Luna Abyss. A weird meld of sci-fi and horror taking place in an even weirder location. I haven't actually heard anyone talking about the game though, myself, I just stumbled across it on
Xbox Game Pass. This meant I felt compelled to write a review in appreciation for the hours spent there. While flawed, this was still something that had something to it. My synopsis is based on what I believe was going on, shall try and keep spoilers to a minimum.
A couple of hundred years ago, a second moon suddenly appeared in the space around Earth. This moon was red, and upon being explored, was discovered to have a seemingly endless abyss going all the way down through it. The arrival of a second moon led to problems on Earth, with the red moon's gravity affecting the planet. With this disruption, some people decided to travel to the new moon and form a colony there; mining the abyss for the valuable resources contained within. Others were practitioners of a new religion who believed God was at the bottom of the abyss, and so travelled to the moon to be closer. Eventually, enough people went there that a city was formed. All was fine until one day a strange rot began to emerge from the depths of the abyss, anyone caught by this rot transformed into a mindless monster. After all had fled or been taken by this rot, the city was abandoned, and in present day, the moon is used purely as a penal colony. People born with red eyes on Earth are rounded up and sent away, as they are seen as being evil. It turns out these red eyes allow the humans to remotely pilot artificial constructs using their mind. This is put to effect in the abyss, were constructs are sent to scavenge for resources.
You play as Fawkes; a teenage girl imprisoned on the moon, she is told by an A.I construct; Aylin, that she has been chosen by an all powerful being named the 'All-Father' to use her red eye power to search the abyss for essential items.
The chaotic and sprawling world reminded me of
Blame! The structures, while artificial looking, seem to spread on for infinity. Stone staircases, pipes, vents, and vast rooms make up the endless structure, so gargantuan that it doesn't seem possible that it was ever man-made. The signs of human settlements within the abyss gave some nice
Bioshock vibes, that is reinforced with the many audio diaries scattered around the levels, buoyed up by lots of environmental storytelling. Outside of a handful of locations though, the meat of the game is abstract constructs devoid of life. With you travelling around the abyss, you never really get a good feel for the layout of it. Due to this, it never felt like too much of a 'lived-in' location, more like a collection of levels connected by pipe networks.
Luna Abyss is a first person adventure game that is a mix of shooting and platforming. There are also friendly characters you can interact with, though outside of hidden rooms, there are no side quests to be found. Over the course of the roughly 12 hour game, you get access to four sci-fi guns. These are essentially an assault rifle, shotgun, sniper, and rocket launcher disguised as something far fancier. Rather than ammo, the guns work on a cooldown timer and can overheat. In addition to using these to kill enemies (using a lovely Metroid Prime style lock-on ability), the guns can be used to assist with the platforming. The shotgun can be used to destroy blue forcefields, the sniper for purple ones, the rocket launcher can fire multiple rockets at the same time to hit switches. Enemies for the most part are made up of floating orbs of various types, and demonic humanoid creatures. There are a bunch of epic feeling boss battles against huge constructs, which is when a more 'bullet Hell' type of gameplay begins. As fun as the bosses were, they all take place in a formulaic way, with circular battle arenas for each one.
The meat of the game is platforming, the abyss is very vast in size, with Fawkes traversing this world with a combination of double jumps, boosts and the handy ability to take zero fall damage (you fall from some dizzying heights here). There was a steady stream of new abilities to help with the platforming, such as forming platforms out of ice, a grapple beam, and most fun - unlocking the ability to possess specific constructs to move around the levels. One of these has you on a train track, another allows you to magnetically stick to floating platforms, and one puts you inside of a heavily armed killbot.
The look and feel of the game world is chunky, with environments feeling thick with substance. This allowed for a cohesive stitching together.
Voice work was a highlight, with many of the accents coming out of the weird constructs being regional British ones. Never was not strange to see a grotesque construct speaking with a soft northern accent! As a whole, I thought the voice acting was great.
There was a decent story here, with plenty of flashback cutscenes to try and explain vaguely what has been going on. Much of the story is revealed via audio diaries and notes however.
Excellent controls, quality voice acting, and a unique setting with an occasional U.K feel to it. I wish there had been more of a lean into Bioshock style human locations, as many of the levels here are more alien and remote in feel, while I found the lived-in areas to be a lot more interesting. Split between platforming and shooting, there wasn't too much variation throughout this, but it was good for what it was. Maybe missing something to really feel essential, Luna Abyss still worked at creating a compelling game world.
SCORE: