In-between playing mascot horror Poppy Playtime: Chapter 3 'Deep Sleep' and this latest (for consoles at least) entry; Poppy Playtime: Chapter 4 'Safe Haven', I fell down a giant rabbit hole in the form of the very rough, yet equally addictive Garten of Banban series. I was so down this hole that even when I picked up Chapter 4, I still didn't return. Instead, playing through all 8 games in that other series before finally being able to come back. I had in my head that both game series were on an even level with each other, but playing this one, I quickly realised how much more polished and well made Poppy Playtime of course is. Unavoidable spoilers for previous games to follow.
As a former employee of the sinister toy company, Poppy Playtime, you had returned to the factory ten years after a disaster closed it down, following a cryptic letter you received in the post. Safe Haven begins with you descending into the darkest level of the secret underground facility, where there is no longer any pretence as to the twisted experiments being performed by the company. Between the underground prison and surgical wing lies the titular 'Safe Haven', a home for all the non-violent sentient toys, who hide there, protected by Doey the Doughman (a large creature made out of what appears to be Playdough). Poppy arrives and announces a plan that would see the complete destruction of the entire Poppy Playtime facility, as well as the sinister Prototype (the mastermind behind the initial disaster ten years previously). To carry out this plan however, the employee must travel to the domain of 'The Doctor', to retrieve a high access key card that he has in his possession.
Following the trend of the other games, this fourth chapter is again longer than any of the ones that came before, with my overall (Poppy) playtime being over five hours. Deep Sleep introduced more of a pure horror vibe, and that continues here, the bleak and brutalist prison area being a prime example. There is lore here in spades, with this chapter having more notes and videotapes to discover than ever before. The story that plays out during this chapter is also the most involved yet, featuring a big cast of characters. Helping you are Poppy, Oliver, Kissy-Missy and Doey. That later one was a fantastic new one, coming across as almost cartoon-like with his comical exaggerated movement and jovial way of talking, yet also containing within him a lot of darkness that occasionally bubbles to the surface.
Much of the chapter has you pitted against 'The Doctor', an antagonist who is more cerebral, watching you over CCTV rather than physically trying to kill you. He is a constant presence, taunting you, directing where you are able to go, and occasionally sending enemies after you, most notably, the lion-like yarn creature; Yarnaby.
There are puzzles to solve and chase sequences as always, but also an increased focus on stealth sequences that see you pushing switches while avoiding a prowling creature. The stealth is pretty simple as the creatures appear to have atrocious vision, only able to spot you when they are almost on top of you. I enjoyed the chase sequences, nearly all of which were fun to do. There was the odd moment of frustration when it wasn't exactly clear where you were meant to go while being chased. There were also a few boss battles, but all followed a similar pattern of pressing switches and pulling levers.
Safe Haven is graphically lovely, especially coming from the very simple and plain level design of Garten of Banban. I really enjoyed traversing the areas here, occasionally giving a Resident Evil 4 vibe with its mine areas and labyrinthian medical facility areas. All of this leads up to a cliff-hanger finish that was a return to form after the underwhelming end to the last chapter.
Playing Poppy Playtime: Chapter 4 'Safe Haven' made me realise just how superior in quality this mascot horror game is to nearly any other one in the sub-genre of horror video games. I have a soft spot with both this and GOB, but with both games it feels like an ending really needs to come into sight, rather than treading water by stretching out the plot. Many had assumed that Chapter 5 would be the the final game, but apparently that isn't the case. Regardless, the second it drops on consoles, I will be plunging in feet first.
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