You have to feel sorry for the Dead Island series of first person survival horror zombie video games. The release of Dying Light in 2015 really took the wind out of its sails, an extremely similar game but looking better, controlling better, and having a better story to it. Dead Island will always hold a special place in my heart though, when I first re-discovered the person who would become my best friend, she was raving about a Dead Island novel, completely unaware it had been based on a game.
With Dead Island 2 recently heading to Xbox Game Pass I figured it was about time I caught up with the story of the previous games I had yet to play. Dead Island: Riptide was a confusing entry when it first came out. While it seemed to be a sequel to the first game, the lack of a number '2' led to many people (myself included) unsure if this was a new game or a definitive version of the first game. Speaking with a friend about this recently, he summed it up perfectly, describing it as a stand-alone expansion. I also felt at the time that I wasn't sure if I wanted to return to the world of the game so soon after having completed the first, especially as this really did look like it was more of the same. Spoilers for Dead Island to follow.
I do love it when a sequel picks up immediately after the end of the first, and that is very much what happens here. Having left the zombie infested island of Banoi in a helicopter, the four survivors (Xian Mei, Logan, Purna and Sam.B) find their chopper running out of fuel, spying a military vessel they decide to land on it. Their relief is short lived when they find themselves being imprisoned below deck once it is known they are immune so that experiments can be performed on them. Knocked unconscious while resisting, they awaken some time later to find the ship overrun with the undead. Out of control, the ship has crashed into the nearby island of Palanai where the survivors discover to their dismay that the zombie virus has also ravaged this place. Forming an uneasy alliance with Colonel Hardy (the person who was in charge of the ship), the group make it their aim to travel to a military base in the nearby city of Henderson, where it is hoped they will finally find sanctuary.
It may be a new island this sequel takes place on, but it is very much business as usual. Unlike the first game that was split into a variety of areas, this time there are two main ones, the flooded jungle and the city of Henderson. It took me around fifteen hours to complete this, with about two thirds of the game being in the jungle, with the city both smaller in size and with less missions to it, though very well designed. My initial thoughts were very negative. Despite playing the Xbox One 'Definitive Edition' the game still looked very ugly. Even worse were sound issues that led to characters constantly speaking over each other in cutscenes, and music that would get stuck and keep repeating the same few bars over and over again. I played the game as Xian Mei as I did previously, but it doesn't really matter what character you pick as you only really get proper story in the cutscenes.
The focus is mainly on melee weapons that you can get blueprints to upgrade at work benches to do all manner of status effects, such as poison, fire, and electricity. There is a big skill tree that soon has you much stronger, being split into three segments, the rage metre part (once a bar is filled up you basically become invincible for a limited time), the attack part, and the healing part. Fighting zombies is a load of fun, you lop off limbs and heads constantly. There were 'boss' style undead as well, but when it is so easy to run past these rather than fight them, their inclusion felt a bit pointless. The big new thing for Riptide is the defence missions, where you and A.I survivors must survive against waves of zombies attacking wherever your current base happens to be. To help you can set up electrified fences and gun turrets, but this is all very slight and unexciting. At least, despite being a bunch of these they were all easy to complete.
The meat of the game has you completing a variety of quests and side quests in order to make your way to Henderson and find safety. The side quests take you to optional areas, but the quests themselves were unexciting and felt like far more could have been done with them. The core story was fine, but unexciting, your mission to safety had already been done better in Dead Island, so it felt like things were just repeating here. There was nothing that occurs here that felt remotely original or compelling, I didn't care about any of the characters, and it leads up to a final boss fight that didn't feel like a great way to end the game. Dead Island: Riptide hasn't aged too poorly, it does look dated, but gameplay wise it is perfectly fine. This only really exists for people who loved the first game and wanted more. The setting felt familiar but not as fun to traverse, with less interesting looking areas, the story was a low effort repeat, and the revelations about the source of the virus were very generic. Least it is out of the way now, so will move onto apparently terrible prequel, Escape Dead Island, which I am going to have to dig out my Playstation 3 to play.
SCORE:
No comments:
Post a Comment