Friday, 28 November 2025

Doom: The Dark Ages (2025) - Horror Video Game Review (X-Box Series X)


Oh modern day Doom, what a tangled web you weave. Of course, the original two Doom games are masterpieces; games that hold up as well now as they did at the time. For the longest time I was really enamoured with Doom 3, I loved the more serious approach and I loved the lived-in locations. My first impressions for Doom 2016 were not great. I loved the level design, but I felt it was more game-like in how it was created. Doom Eternal took things even further - adding in plenty of platforming, and annoying combat encounters where you had to use the right weapon for the right enemy. On paper, Doom: The Dark Ages sounded amazing, a prequel to Doom 2016 and Doom Eternal that had a focus on close-quarters combat. Now having completed the game, it does some things stunningly well, but other elements are sub-par. It might be an early indication to my thoughts on the game, but I played this on and off since it came out earlier this year, as such, parts of the story are a bit fuzzy to me - apologies if I get anything wrong!

The soft-reboot of Doom, had the Doom Slayer being freed from the magical coffin he had been imprisoned within in Hell. This prequel doesn't exactly show how he came to be trapped, but it does take place within a war between the forces of Hell on one side, and the people of Argent D'Nur and the angelic-like beings - the Maykrs on the other. By the time the game begins, Doom Slayer has been turned into a weapon of war. Controlled by the Maykrs', Doom Slayer is beamed down from their space station to whichever battle he is needed to assist in. While he isn't happy about being controlled in such a way, all know that Doom Slayer likes nothing more than to fight the legions of Hell. The leader of these legions is Prince Ahzrak, whose war is fought with the key objective of getting a magical McGuffin known as the Heart of Argent that the Argent D'Nur people have.

Early word on this new game was pretty good. People raved about the medieval weapons. For me, I always had some slight misgivings, namely that I found the levels set in Argent D'Nur to be the very worst that Doom Eternal had to offer. I find the blend of medieval and sci-fi not to be my cup of tea, so was concerned a whole game taking place around this reality would not resonate. Sadly, I was right to be concerned, the 22 levels within The Dark Ages are split between Argent D'Nur and Hell. This was a problem for me who just wanted more levels set on Earth or Mars. The levels are huge to accommodate the larger amount of enemies in stages, several of them are even larger, taking the form of small open worlds where you are tasked with objectives that can be tackled in any order. I found the majority of the levels to be universally bland - large open arenas that were light on world-building details. The medieval sci-fi levels being made up of castles, the Hell levels coming across like 80's metal album covers brought to life.
The level design wasn't even the worst part, the emphasis on story here could have been good...if the story was at all engaging. To feature a humanoid looking antagonist as the leader of Hell was a bit lame. I thought Prince Ahzrak was an awful character, stereotypical bad-guy with a real empty story that does absolutely nothing interesting over its twenty or so hour runtime. I couldn't care less about the lengthy cutscenes, I didn't like the characters, or the plot, nor did it give me a desire to fight.

That is the bad stuff out the way, but what The Dark Ages does is to intermingle the bad so closely with the good that it makes the whole experience a bit 'meh'. Good things then; the soundtrack is as perfect as you would assume. If you liked all the heavy rock of the previous two games then you will be right at home here. The gameplay is even better, it is sublime, with Doom Slayer feeling like you are controlling a tank in human form. With the focus more on up close combat, your hero is armed with an amazing shield. You can zoom towards enemies to shield bash them from quite a distance, you can throw your shield like a Frisbee, and incidental details like the boom and rumble when Doom Slayer lands from a great height never got old. You have an assortment of weapons, but truth be told, now you can use any weapon for any enemy type, I pretty much just stuck to the plasma rifle for the whole game. Fighting hordes of demons was so much fun, their increased numbers balanced by a lot of the normal grunts being incredibly weak, able to be killed in a single shot.
To split up the action there are two different game types also included. In one, you ride on the back of a sci-fi dragon in stages that reminded me a bit of Sega's Panzer Dragoon. These were adequate, if a little simple and forgettable. The same can be said for the levels that see you pilot a giant mech-suit. These again are perfectly fine but nothing more, taking the form of a small scrolling beat em-up battle against equally huge demons.

As much as I genuinely loved the visceral meaty combat, the whole aesthetic of the game world and the boring story always brought things down. It is a shame that the two elements are so intertwined as it left me not really having any desire to ever return. I miss the days when it was just Earth vs Hell, not alternate dimensions and sci-fi aliens. Doom: The Dark Ages is currently playable on Game Pass.

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