By no means perfect, pixel killing-sim Party Hard still had me making my way all the way through it. The sheer amount of bugs and glitches prevented it from ever being great, but I did find a lot of it enjoyable. I picked up Party Hard 2 expecting more of the same, and it is certainly that, but some core changes prevented me from getting too far into this before I gave up.
The Synopsis:
After going on a party based murder rampage, the serial killer the police labelled 'The Party Killer' vanished. Some months or years later, the killer reappears, again heading to various parties to kill the revellers there. There are cutscenes before and after each level, but due to only being able to make it to the third level, I never got much of an idea of the direction the story was going to go in this time around.
How the Game Felt:
Like its predecessor, Party Hard 2 is an isometric pixel art based game that has you as a killer trying to secretly murder people at various parties, using stealth based gameplay. Rather than be single screen like last time around, this time, levels seemed a lot larger. Also unlike last time, rather than having to kill everyone to finish the level, you instead have the option of a laundry list of specified goals you need to achieve, such as killing drug dealers and motorcycle club members. You are armed with a knife, and there are also many environmental items you can use, such as dropping a piano on a victim, or pushing people into barrels of fire.
Reason for Abandoning the Game:
The first game was tough, but it was manageable, with the lure of seeing what location would be used for each new level keeping me hooked. With Party Hard 2, the game is just too hard, not helped by the much larger locations that make it hard to keep track of where all the different variables are. I managed to get to the third level; a party out at a desert motel, but it was so sprawling that each attempt would take anywhere up to around twenty minutes of carefully taking people out. It got to the point I had had so many unsuccessful attempts that I just gave up, it felt like a waste of my time. I would have liked to see later levels, but the frustration and amount of time it was taking to get further killed that desire. This does build on the first game, but felt to me the increase in size equalled less fun.



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