Showing posts with label 1999. Show all posts
Showing posts with label 1999. Show all posts

Sunday, 22 November 2020

Gemini (1999) - Horror Film Review


I had never heard of the 1999 Japanese horror film, Gemini until learning it was coming to Blu-ray for the first time in Europe and the UK this year. It was directed by Shin'ya Tsukamoto who wrote and directed the cult horror, Tetsuo: The Iron Man. Gemini was a captivating movie which blended the realistic with flamboyant and theatrical performances.

Yukio (Masahiro Motoki) is a well respected doctor whose life was made complete after marrying the beautiful Rin (Ryo). This enigmatic woman suffers from amnesia after she was involved in a house fire, and so it is not known where she originated from. After the sudden death of his parents Yukio is confronted by a strange man named Sutekichi (also Motoki) who resembles him in every way. This man pushes Yukio down a well and takes over his life.

Objectively the story told here is quite simple, but it is shown in a way that kept me guessing as to what was going on. There is a unique look to this film world which is split into two halves, that of the rich people, and those from the slums. Much like the movie The Corpse Bride there is a distinct look for each of these collection of characters. Yukio's world is one of order, people are very ritualistic, show little emotion, and are very measured in their responses to the world. The characters of the slums on the other hand feel like they are stage performers, the rags and make-up they wear all very exaggerated, along with their performances. The scenes that occur within the slums felt like something out of a musical. One of the core themes here is the divide between the rich and the poor. Despite being a doctor, Yukio can't help but feel disgust and disdain for the poor, a belief that his father put into him. This comes to a head at one crazed point in the film when a poor woman arrives at his house begging for help for her plague ridden child. Yukio ends up ignoring her in order to instead see to the town Mayor who had had an accident while drunk.

Tuesday, 7 April 2020

Resident Evil 3: Nemesis (1999) - Zombie Horror Video Game Review (Playstation)

Last year when the remake of Resident Evil 2 was released I decided to replay the original one to see what the difference was. This year it is the turn of Resident Evil 3: Nemesis to be remade, and so again I found myself travelling back in time to play the original, which was released way back in 1999. Of the original trilogy the third game was the one that I enjoyed the least, despite that it was the one that actually had the most replay value. Each time you completed the game there was an additional epilogue unlocked, I think there was around ten of these in total, due to this it meant I played this one repeatedly until all were unlocked. I hadn't played the game since getting that final epilogue, and so was interested to see how it holds up nowadays. Due to this being kinda old I'm not going to hold back from spoilers for the purpose of this review.

The game takes place in Raccoon City and its first half takes place 24 hours before the events of Resident Evil 2. The city is in chaos, with the undead absolutely everywhere. Unable to delay it any longer, former S.T.A.R.S member Jill Valentine decides it is time she must escape the doomed city. During her escape attempt she discovers that the evil Umbrella company have sent in the Umbrella Biohazard Countermeasure Service (U.B.C.S) on the pretence of rescuing civilians from the unfolding disaster. This group were made up of mercenaries and were totally unprepared for what was happening, as such nearly all of them have been wiped out. Jill stumbles across the survivors of this group; Carlos Oliveira, Mikhail Victor, and Nikolai Zinoviev and decides to team up with them in order to make it to their designated evacuation spot. However, there is a nightmare hunting down Jill, a hulking, seemingly indestructible monstrous creation of Umbrella codenamed Nemesis who will stop at nothing to wipe out her, and the other remaining S.T.A.R.S members...


Initially this game was supposed to be a spin-off of the main series and it does show in its design. Where before you had tightly designed singular locations (such as the mansion in Resident Evil, and the Police station and secret lab of Resident Evil 2) here you have a variety of much smaller locations which never come close to matching the complexity of previous ones. On paper the idea of exploring a huge city instead of a single location does sound fantastic. In actuality you get to explore a series of claustrophobic alleyways, and smaller underwhelming buildings. These new locations are all fun to play through, don't get me wrong, it is just that I wish they had all been bigger than they were. The clock tower, the hospital, and the dead factory were all wonderful locations, it is just the reduction in size means there isn't so much in the way of puzzles and secrets to be found.