This past year I have been playing through all the various games that make up the Rusty Lake series. Within the lore, Rusty Lake is a possibly supernatural lake that has had many weird things occuring around it for the last couple of hundred years at least. The White Door is the fourteenth game in the series (following on from Cube Escape: Paradox) and is said to be the first true spin-off, something the title attests to, due to not following the format of the others. While the game is perfectly fine, it is also nearly completely bereft of horror elements.
The White Door takes place within a psychiatric facility in the 1970's, and follows a patient, Robert Hill, who has ended up there after losing his memory. Taking place over seven days, each day you get Robert to go through his daily schedule, while at night he slowly dreams back his missing memories.
To begin with, I did like the style the game is presented with. Much like its title, the game during its daytime sections is all black and white. It occurs (mainly) in the one room which contains everything Robert needs. A schedule on the wall tells you in which order you need to do stuff. This isn't an escape room though, you may be locked in one but that is as part of your treatment. Things like eating breakfast and personal hygiene are achieved by going to the appropriate location in the room and clicking on things. The only vague challenge comes from the computer in which simple puzzles must be completed each day, and the recreation box that must be used each day. There is a solitary day that becomes more of an escape room, but other than that you are following a set format. One annoying aspect was that puzzles take place on the right side of the screen, with the room presented on the left. Should you accidentally touch the left side while trying to solve puzzles, it will cause Robert to walk away from the puzzle, automatically cancelling and resetting it on the right, very irritating!











