I have always appreciated from afar the 'Souls-bourne' style of games that FromSoftware is a master of, yet the few times I have dipped by toe into Dark Souls I have found it a stressful and daunting experience. I did manage to complete Bloodbourne, but my memory of that is fuzzy. With Elden Ring, FromSoftware has taken all that they are good at and pulled it into an open world setting. I was hesitant to head into this, but boy am I glad I did, as without a doubt Elden Ring is a modern masterpiece.
The story presented here is obtuse, it is up to the player to decipher the game world via descriptions for items found, as well as the spare story drip fed by the various characters you meet. As such, this synopsis is very likely wrong, but it is my limited interpretation. Elden Ring takes place in the Lands Between, a place that was once ruled over by a Goddess known as Queen Marika the Eternal via the power of the titular Elden Ring. An event occurred long ago known as 'the Shattering' in which the Elden Ring was destroyed, with the offspring of Marika battling over the powerful shards left behind. Now the Lands Between is a desolate wasteland, in which the now mutated and corrupted demigods hold onto their shards. You play as a 'tarnished', an exile who has been summoned back to the lands by the Ring's grace. Your aim is to locate and defeat all the demigods in order to collect their shards, so that you can restore the Elden Ring and become the next Elden Lord.
The reason I have never really gotten on with the Dark Souls games is due to their high difficulty, and the way that experience works. Defeating enemies gives you experience points, but should you die you will drop these at the place of your death. Should you die before you are able to retrieve the points then they will be lost forever. The many many sites of grace dotted around the game world are where you are able to spend those experience points to level up your character, as well as carry out various other functions like equipping great runes, allocating mana and health to the flasks you collect, as well as assigning magic spells. Each time you level up the bar gets higher, meaning you need to collect more experience until you can do it again. By the time I finished playing (for the moment), I was requiring around 285,000 experience to level up. On that note, I didn't actually complete Elden Ring, I did however see virtually all the game had to offer. I sunk one hundred and eleven hours into this, making it all the way to the final boss, and having cleared nearly all the secret areas. I feel happy to review this as I have seen so much of the game.













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